• Virtual Reality (VR): Too Early To Specialize?

    FREE COURSE - 7 Reasons You're Underpaid as a Software Developer http://vid.io/xoue SUBSCRIBE TO THIS CHANNEL: vid.io/xokz CHECK OUT HIRED.COM: http://simpleprogrammer.com/hiredsp Specialization & Niching Down For Programmers: https://www.youtube.com/playlist?list=PLjwWT1Xy3c4W5SK-MGjp_KSFZF2pEMCt8 Virtual Reality: Too Early To Specialize? So, a lot of you have probably heard of virtual reality (or VR) over the last few months, right? VR is definitely getting more attention and exposure on the media and more attention is being drawn into this amazing area of expertise. So, for those who don't know, Virtual Reality (VR) consists of "Virtual reality (VR) typically refers to computer technologies that use software to generate realistic images, sounds and other sensations that replicate a ...

    published: 07 Dec 2016
  • Unite 2016 - 3D Game Programmers Meet Real-World Architects for VR/AR

    Learn all the ways Unity is being used for architecture and construction, including Virtual Reality development. Sanjay Mistry - VIMtrek

    published: 01 Dec 2016
  • Vision VR/AR Summit 2017 Keynote

    The Vision VR/AR Summit is an event for artists, engineers, programmers, designers, musicians, directors, producers, hardware manufacturers and researchers. The content and networking are focused on furthering the knowledge base of anyone developing virtual and/or augmented reality content in Unity.

    published: 24 Apr 2017
  • Leveraging Visual Programming to Build Compelling VR | Ray Davis

    Download Slides: https://www.dropbox.com/s/mevimya1lcqlk7f/Ray%20Davis_CCUSA_2015.pptx?dl=0 Delivered at Casual Connect USA 2015 Building content for VR presents a new set of challenges for developers, and it's critical that content creation pipelines evolve to meet the demands of new platforms. With Unreal Engine 4 we've heavily invested in visual programming via our Blueprints feature to allow for rapid iterations so that developers are able to quickly learn what works and what doesn't, which is critical when it comes to VR. In this talk I'll show how visual programming has empowered our artists to build content for VR without the need of programmers and also share what lessons we've learned with our VR development experiences.

    published: 14 Sep 2015
  • The Future of Design

    SpaceX is exploring methods for engineers to accelerate their workflow by designing more directly in 3D. We are integrating breakthroughs in sensor and visualization technologies to view and modify designs more naturally and efficiently than we could using purely 2D tools. We are just beginning, but eventually hope to build the fastest route between the idea of a rocket and the reality of the factory floor. Special thanks to Leap Motion, Siemens and Oculus VR, as well as NVIDIA, Projection Design, Provision, and to everyone enabling and challenging the world to interact with technology in exciting new ways.

    published: 05 Sep 2013
  • RiftSketch: Live coding in VR with the Oculus Rift, Firefox WebVR, JavaScript and Three.js

    I built a live-coding web app for the Oculus Rift where you code in JavaScript using Three.js and watch the world change around you in real-time. It's quite a niche application since you need to have an Oculus Rift, be a JavaScript programmer *and* be sufficiently familiar with Three.js but, if you fit that criteria, it's a surprisingly engaging experience! If happen to have a Rift and you want to try it out yourself, download the Windows or OS X or dev build of Firefox that includes the WebVR APIs from http://blog.bitops.com/blog/2014/08/20/updated-firefox-vr-builds/ and visit http://brianpeiris.github.io/RiftSketch with your Rift hooked up. The code's messy but it's up on GitHub: https://github.com/brianpeiris/RiftSketch Edit: Since people keep asking, the music is actually just one ...

    published: 04 Oct 2014
  • Lessons Learned from VR Prototyping

    In this rapid-fire 2016 VRDC talk, Rob Jagnow of Google gives a quick review of some of Google's top lessons and cover the freshest ideas to emerge from their rapid prototyping team. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ

    published: 06 Feb 2017
  • Still Logged In: What AR and VR Can Learn from MMOs

    In this 2017 GDC session, MMO designer Raph Koster talks about the social and ethical implications of turning the real world into a virtual world, and how the lessons of massively multiplayer virtual worlds are more relevant than ever. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ

    published: 10 May 2017
  • Interaction Design in VR: Valve's Lessons

    In this vital talk from GDC Europe 2015, taken from the company's experience developing the Vive VR headset with HTC, Valve's Yasser Malaika focuses on the idiosyncrasies of motion control within VR, in particular the areas where traditional rules of interaction significantly change or no longer apply. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Checkout our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConfe...

    published: 09 Oct 2015
  • Integrating 2D UI with VR Environments

    In this 2016 VRDC session, High Fidelity's Bradley Davis explains the best practices for creating 2D user-interfaces for VR games and experiences. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ

    published: 23 Jan 2017
  • The Future of VR and Games

    Leading-edge directions in VR including digital humans, social interaction, user-created content, photorealistic graphics, and breaking down the barriers between genres - and how these trends are contributing towards a new medium resembling the Metaverse from science fiction. Presented by Tim Sweeney from Epic Games

    published: 04 Nov 2016
  • FULL Unity Vision VR/AR Keynote 2017

    FULL Keynote VISION VR/AR 2017 from Unity! This time cross-platform game engine Unity is most powerful and complex software pack for game developers! There are some results of Unity collaboration with Google, Xiaomi, Facebook, Microsoft and even Audi! This is the full version of Unity's Vision AR/VR Summit 2017 Keynote! This summit is an event for artists, engineers, programmers, designers, directors, producers, hardware manufacturers and researchers. The content and networking are focused on furthering the knowledge base of anyone developing virtual and/or augmented reality content in Unity. LIKE and SUBSCRIBE!!! source: unity3d.com

    published: 01 May 2017
  • Unite 2016 - Creating Immersive Interfaces and Interactions for VR and Mobile

    This talk introduces newer developers to design needs for User Experience on VR and mobile, but also gives general tips for dealing with any new unexplored hardware. User Experience and User Interface are key to using new hardware effectively. MJ Johns - Astire Games

    published: 01 Dec 2016
  • Google Works With Mozilla to Create WebVR

    In the latest news about Google, the newest version of the Chrome browser includes a technology called WebVR, which lets programmers create websites that present the computer-generated 3D worlds of virtual reality. WebVR hopes to expand what you can do with a VR device, such as Google Daydream View or Facebook Oculus Rift VR headset. WebVR makes it easier for developers to create a single VR experience that'll work across many VR headsets instead of having to create a separate version for each device. Google developed WebVR along with Firefox maker Mozilla, which means a full version will later be released on the Firefox browser as well. https://www.cnet.com/news/chrome-vr-webvr-browser-web-virtual-reality-google/#ftag=CAD590a51e http://www.wochit.com This video was produced by YT Wochit ...

    published: 09 Feb 2017
  • Is Game Development Career Viable?

    FREE COURSE - 7 Reasons You're Underpaid as a Software Developer http://vid.io/xoue Visit: http://simpleprogrammer.com/ Career Story Videos: https://www.youtube.com/playlist?list=PLjwWT1Xy3c4UR55IrHNC7xSzOG0CA3AaJ Pluralsight Courses Page: https://simpleprogrammer.com/pluralsight Is Game Development Career Viable? Some people dream of becoming a game developer. And I include myself in this statistic. For a long time, I've dreamed of becoming and working with game development. For those who don't know, Video game development is the process of creating a video game. Development is undertaken by a game developer, which may range from one person to a large business. But... Is this a viable career path? Can you actually make money by becoming a game developer? Is the competition high? What...

    published: 13 May 2016
  • Introducing Hypercard for Virtual Reality VR

    Meet Harold Dumur founder of http://ovagc.com which is making a development environment for Virtual Reality. Not for programmers but people who want to build virtual worlds quickly. Introducing Hypercard for Virtual Reality VR #VR, #VirtualReality #RobertScoble #Technology #Google #Facebook #Microsoft

    published: 23 Aug 2016
Virtual Reality (VR): Too Early To Specialize?

Virtual Reality (VR): Too Early To Specialize?

  • Order:
  • Duration: 9:59
  • Updated: 07 Dec 2016
  • views: 1516
videos
FREE COURSE - 7 Reasons You're Underpaid as a Software Developer http://vid.io/xoue SUBSCRIBE TO THIS CHANNEL: vid.io/xokz CHECK OUT HIRED.COM: http://simpleprogrammer.com/hiredsp Specialization & Niching Down For Programmers: https://www.youtube.com/playlist?list=PLjwWT1Xy3c4W5SK-MGjp_KSFZF2pEMCt8 Virtual Reality: Too Early To Specialize? So, a lot of you have probably heard of virtual reality (or VR) over the last few months, right? VR is definitely getting more attention and exposure on the media and more attention is being drawn into this amazing area of expertise. So, for those who don't know, Virtual Reality (VR) consists of "Virtual reality (VR) typically refers to computer technologies that use software to generate realistic images, sounds and other sensations that replicate a real environment (or create an imaginary setting), and simulate a user's physical presence in this environment, by enabling the user to interact with this space and any objects depicted therein using specialized display screens or projectors and other devices. VR has been defined as "...a realistic and immersive simulation of a three-dimensional environment, created using interactive software and hardware, and experienced or controlled by movement of the body" or as an "immersive, interactive experience generated by a computer". A person using virtual reality equipment is typically able to "look around" the artificial world, move about in it and interact with features or items that are depicted on a screen or in goggles. Virtual realities artificially create sensory experiences, which can include sight, touch, hearing, and, less commonly, smell. Most 2016-era virtual realities are displayed either on a computer monitor, a projector screen, or with a virtual reality headset (also called head-mounted display or HMD). HMDs typically take the form of head-mounted goggles with a screen in front of the eyes. Some simulations include additional sensory information and provide sounds through speakers or headphones. Virtual Reality actually brings the user into the digital world by cutting off outside stimuli. In this way user is solely focusing on the digital content." (Source: https://en.wikipedia.org/wiki/Virtual_reality) So, all this attention may raise a lot of different questions to programmers that want to specialize in VR. Is it too early? How it the market right now? Is it a shot in the dark? Watch this video and find out! If you have a question, email me at john@simpleprogrammer.com If you liked this video, share, like and, of course, subscribe! Subscribe To My YouTube Channel: http://bit.ly/1zPTNLT Visit Simple Programmer Website: http://simpleprogrammer.com/ Connect with me on social media: Facebook: https://www.facebook.com/SimpleProgrammer Twitter: https://twitter.com/jsonmez Other Links: Sign up for the Simple Programmer Newsletter: http://simpleprogrammer.com/email Simple Programmer blog: http://simpleprogrammer.com/blog Learn how to learn anything quickly: http://10stepstolearn.com Boost your career now: http://devcareerboost.com Other Related Topics: software development, programming, coding
https://wn.com/Virtual_Reality_(Vr)_Too_Early_To_Specialize
Unite 2016 - 3D Game Programmers Meet Real-World Architects for VR/AR

Unite 2016 - 3D Game Programmers Meet Real-World Architects for VR/AR

  • Order:
  • Duration: 30:59
  • Updated: 01 Dec 2016
  • views: 4408
videos
Learn all the ways Unity is being used for architecture and construction, including Virtual Reality development. Sanjay Mistry - VIMtrek
https://wn.com/Unite_2016_3D_Game_Programmers_Meet_Real_World_Architects_For_Vr_Ar
Vision VR/AR Summit 2017 Keynote

Vision VR/AR Summit 2017 Keynote

  • Order:
  • Duration: 2:58:30
  • Updated: 24 Apr 2017
  • views: 3899
videos
The Vision VR/AR Summit is an event for artists, engineers, programmers, designers, musicians, directors, producers, hardware manufacturers and researchers. The content and networking are focused on furthering the knowledge base of anyone developing virtual and/or augmented reality content in Unity.
https://wn.com/Vision_Vr_Ar_Summit_2017_Keynote
Leveraging Visual Programming to Build Compelling VR | Ray Davis

Leveraging Visual Programming to Build Compelling VR | Ray Davis

  • Order:
  • Duration: 22:56
  • Updated: 14 Sep 2015
  • views: 289
videos
Download Slides: https://www.dropbox.com/s/mevimya1lcqlk7f/Ray%20Davis_CCUSA_2015.pptx?dl=0 Delivered at Casual Connect USA 2015 Building content for VR presents a new set of challenges for developers, and it's critical that content creation pipelines evolve to meet the demands of new platforms. With Unreal Engine 4 we've heavily invested in visual programming via our Blueprints feature to allow for rapid iterations so that developers are able to quickly learn what works and what doesn't, which is critical when it comes to VR. In this talk I'll show how visual programming has empowered our artists to build content for VR without the need of programmers and also share what lessons we've learned with our VR development experiences.
https://wn.com/Leveraging_Visual_Programming_To_Build_Compelling_Vr_|_Ray_Davis
The Future of Design

The Future of Design

  • Order:
  • Duration: 3:49
  • Updated: 05 Sep 2013
  • views: 2288711
videos
SpaceX is exploring methods for engineers to accelerate their workflow by designing more directly in 3D. We are integrating breakthroughs in sensor and visualization technologies to view and modify designs more naturally and efficiently than we could using purely 2D tools. We are just beginning, but eventually hope to build the fastest route between the idea of a rocket and the reality of the factory floor. Special thanks to Leap Motion, Siemens and Oculus VR, as well as NVIDIA, Projection Design, Provision, and to everyone enabling and challenging the world to interact with technology in exciting new ways.
https://wn.com/The_Future_Of_Design
RiftSketch: Live coding in VR with the Oculus Rift, Firefox WebVR, JavaScript and Three.js

RiftSketch: Live coding in VR with the Oculus Rift, Firefox WebVR, JavaScript and Three.js

  • Order:
  • Duration: 10:36
  • Updated: 04 Oct 2014
  • views: 239270
videos
I built a live-coding web app for the Oculus Rift where you code in JavaScript using Three.js and watch the world change around you in real-time. It's quite a niche application since you need to have an Oculus Rift, be a JavaScript programmer *and* be sufficiently familiar with Three.js but, if you fit that criteria, it's a surprisingly engaging experience! If happen to have a Rift and you want to try it out yourself, download the Windows or OS X or dev build of Firefox that includes the WebVR APIs from http://blog.bitops.com/blog/2014/08/20/updated-firefox-vr-builds/ and visit http://brianpeiris.github.io/RiftSketch with your Rift hooked up. The code's messy but it's up on GitHub: https://github.com/brianpeiris/RiftSketch Edit: Since people keep asking, the music is actually just one of the royalty-free tracks from YouTube's audio library called "Grass" by "Silent Partner": https://www.youtube.com/audiolibrary_download?vid=2545f834238bcd11
https://wn.com/Riftsketch_Live_Coding_In_Vr_With_The_Oculus_Rift,_Firefox_Webvr,_Javascript_And_Three.Js
Lessons Learned from VR Prototyping

Lessons Learned from VR Prototyping

  • Order:
  • Duration: 32:41
  • Updated: 06 Feb 2017
  • views: 2258
videos
In this rapid-fire 2016 VRDC talk, Rob Jagnow of Google gives a quick review of some of Google's top lessons and cover the freshest ideas to emerge from their rapid prototyping team. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
https://wn.com/Lessons_Learned_From_Vr_Prototyping
Still Logged In: What AR and VR Can Learn from MMOs

Still Logged In: What AR and VR Can Learn from MMOs

  • Order:
  • Duration: 1:01:43
  • Updated: 10 May 2017
  • views: 2623
videos
In this 2017 GDC session, MMO designer Raph Koster talks about the social and ethical implications of turning the real world into a virtual world, and how the lessons of massively multiplayer virtual worlds are more relevant than ever. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
https://wn.com/Still_Logged_In_What_Ar_And_Vr_Can_Learn_From_Mmos
Interaction Design in VR: Valve's Lessons

Interaction Design in VR: Valve's Lessons

  • Order:
  • Duration: 50:46
  • Updated: 09 Oct 2015
  • views: 7775
videos
In this vital talk from GDC Europe 2015, taken from the company's experience developing the Vive VR headset with HTC, Valve's Yasser Malaika focuses on the idiosyncrasies of motion control within VR, in particular the areas where traditional rules of interaction significantly change or no longer apply. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Checkout our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference http://www.gdconf.com/
https://wn.com/Interaction_Design_In_Vr_Valve's_Lessons
Integrating 2D UI with VR Environments

Integrating 2D UI with VR Environments

  • Order:
  • Duration: 34:36
  • Updated: 23 Jan 2017
  • views: 4457
videos
In this 2016 VRDC session, High Fidelity's Bradley Davis explains the best practices for creating 2D user-interfaces for VR games and experiences. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
https://wn.com/Integrating_2D_Ui_With_Vr_Environments
The Future of VR and Games

The Future of VR and Games

  • Order:
  • Duration: 42:27
  • Updated: 04 Nov 2016
  • views: 9055
videos
Leading-edge directions in VR including digital humans, social interaction, user-created content, photorealistic graphics, and breaking down the barriers between genres - and how these trends are contributing towards a new medium resembling the Metaverse from science fiction. Presented by Tim Sweeney from Epic Games
https://wn.com/The_Future_Of_Vr_And_Games
FULL Unity Vision VR/AR Keynote 2017

FULL Unity Vision VR/AR Keynote 2017

  • Order:
  • Duration: 2:14:05
  • Updated: 01 May 2017
  • views: 345
videos
FULL Keynote VISION VR/AR 2017 from Unity! This time cross-platform game engine Unity is most powerful and complex software pack for game developers! There are some results of Unity collaboration with Google, Xiaomi, Facebook, Microsoft and even Audi! This is the full version of Unity's Vision AR/VR Summit 2017 Keynote! This summit is an event for artists, engineers, programmers, designers, directors, producers, hardware manufacturers and researchers. The content and networking are focused on furthering the knowledge base of anyone developing virtual and/or augmented reality content in Unity. LIKE and SUBSCRIBE!!! source: unity3d.com
https://wn.com/Full_Unity_Vision_Vr_Ar_Keynote_2017
Unite 2016 - Creating Immersive Interfaces and Interactions for VR and Mobile

Unite 2016 - Creating Immersive Interfaces and Interactions for VR and Mobile

  • Order:
  • Duration: 54:42
  • Updated: 01 Dec 2016
  • views: 6598
videos
This talk introduces newer developers to design needs for User Experience on VR and mobile, but also gives general tips for dealing with any new unexplored hardware. User Experience and User Interface are key to using new hardware effectively. MJ Johns - Astire Games
https://wn.com/Unite_2016_Creating_Immersive_Interfaces_And_Interactions_For_Vr_And_Mobile
Google Works With Mozilla to Create WebVR

Google Works With Mozilla to Create WebVR

  • Order:
  • Duration: 0:49
  • Updated: 09 Feb 2017
  • views: 865
videos
In the latest news about Google, the newest version of the Chrome browser includes a technology called WebVR, which lets programmers create websites that present the computer-generated 3D worlds of virtual reality. WebVR hopes to expand what you can do with a VR device, such as Google Daydream View or Facebook Oculus Rift VR headset. WebVR makes it easier for developers to create a single VR experience that'll work across many VR headsets instead of having to create a separate version for each device. Google developed WebVR along with Firefox maker Mozilla, which means a full version will later be released on the Firefox browser as well. https://www.cnet.com/news/chrome-vr-webvr-browser-web-virtual-reality-google/#ftag=CAD590a51e http://www.wochit.com This video was produced by YT Wochit Tech using http://wochit.com
https://wn.com/Google_Works_With_Mozilla_To_Create_Webvr
Is Game Development Career Viable?

Is Game Development Career Viable?

  • Order:
  • Duration: 6:27
  • Updated: 13 May 2016
  • views: 5374
videos
FREE COURSE - 7 Reasons You're Underpaid as a Software Developer http://vid.io/xoue Visit: http://simpleprogrammer.com/ Career Story Videos: https://www.youtube.com/playlist?list=PLjwWT1Xy3c4UR55IrHNC7xSzOG0CA3AaJ Pluralsight Courses Page: https://simpleprogrammer.com/pluralsight Is Game Development Career Viable? Some people dream of becoming a game developer. And I include myself in this statistic. For a long time, I've dreamed of becoming and working with game development. For those who don't know, Video game development is the process of creating a video game. Development is undertaken by a game developer, which may range from one person to a large business. But... Is this a viable career path? Can you actually make money by becoming a game developer? Is the competition high? What should you do in order to become a game developer? How should you start? I got this question and it says, “Hi John, how’s it going? I’m a 19-year-old college student and I’m interested in the gaming industry mostly in programming. I’ve been doing some basic tutorials for different game engines and languages and I’m not really sure what to do about school. I’ve been doubting that a degree would be good for me. I recently found block.io and it looks interesting. The android developer option looks cool and it’s shorter and less expensive than others. There seems to be lots of boot camps or web development and software engineering but none for game development like working on a PC or consul games either making your own or working with other people. Do you have any advice? Is software engineering and web development a good thing to look into even though it doesn’t seem as interesting right now? Thanks for your time.” This is sort of a tough one, right? I mean game development is difficult to get into. Why? Because everyone wants to get in the game development, I mean who wouldn’t want to? The only thing I can think of that would be more difficult to get in to besides game development and certain industries, adult industries that we won’t name here would probably be game testing. Who wouldn’t want to test games, right? But a game developer it’s definitely difficult to break into but you can do it and you can go to school for it. I’m going to give you 2 schools that I’ve always wanted to attend. One of them—I don’t know a lot about these schools but I’ve heard of them and they’re game development schools specifically. One of them is DigiPen so check that one out. The other one is here in—near me in Orlando called Full Sail University. I’ve heard of them. I’ve heard really good things. In fact, just a few years ago I was tempted to go get a degree from there just because I wanted to go to the school because it seemed like it would be cool. I don’t know of any boot camps that would actually do game development and I don’t know if you really want to. I think if you wanted—I think game development is in depth enough and that you need enough connections that you probably want to go to school to do that. Watch this video and find out. If you have a question, email me at john@simpleprogrammer.com If you liked this video, share, like and, of course, subscribe! Subscribe To My YouTube Channel: http://bit.ly/1zPTNLT Visit Simple Programmer Website: http://simpleprogrammer.com/ Connect with me on social media: Facebook: https://www.facebook.com/SimpleProgrammer Twitter: https://twitter.com/jsonmez Other Links: Sign up for the Simple Programmer Newsletter: http://simpleprogrammer.com/email Simple Programmer blog: http://simpleprogrammer.com/blog Learn how to learn anything quickly: http://10stepstolearn.com Boost your career now: http://devcareerboost.com
https://wn.com/Is_Game_Development_Career_Viable
Introducing Hypercard for Virtual Reality VR

Introducing Hypercard for Virtual Reality VR

  • Order:
  • Duration: 19:31
  • Updated: 23 Aug 2016
  • views: 37
videos
Meet Harold Dumur founder of http://ovagc.com which is making a development environment for Virtual Reality. Not for programmers but people who want to build virtual worlds quickly. Introducing Hypercard for Virtual Reality VR #VR, #VirtualReality #RobertScoble #Technology #Google #Facebook #Microsoft
https://wn.com/Introducing_Hypercard_For_Virtual_Reality_Vr
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