• Virtual Reality (VR): Too Early To Specialize?

    LIMITED TIME - Get The Complete Software Developer's Career Guide for just $0.99 https://simpleprogrammer.com/careerguide-yt SUBSCRIBE TO THIS CHANNEL: vid.io/xokz CHECK OUT HIRED.COM: http://simpleprogrammer.com/hiredsp Specialization & Niching Down For Programmers: https://www.youtube.com/playlist?list=PLjwWT1Xy3c4W5SK-MGjp_KSFZF2pEMCt8 Virtual Reality: Too Early To Specialize? So, a lot of you have probably heard of virtual reality (or VR) over the last few months, right? VR is definitely getting more attention and exposure on the media and more attention is being drawn into this amazing area of expertise. So, for those who don't know, Virtual Reality (VR) consists of "Virtual reality (VR) typically refers to computer technologies that use software to generate realistic images, soun...

    published: 07 Dec 2016
  • Unite 2016 - 3D Game Programmers Meet Real-World Architects for VR/AR

    Learn all the ways Unity is being used for architecture and construction, including Virtual Reality development. Sanjay Mistry - VIMtrek

    published: 01 Dec 2016
  • Leveraging Visual Programming to Build Compelling VR | Ray Davis

    Download Slides: https://www.dropbox.com/s/mevimya1lcqlk7f/Ray%20Davis_CCUSA_2015.pptx?dl=0 Delivered at Casual Connect USA 2015 Building content for VR presents a new set of challenges for developers, and it's critical that content creation pipelines evolve to meet the demands of new platforms. With Unreal Engine 4 we've heavily invested in visual programming via our Blueprints feature to allow for rapid iterations so that developers are able to quickly learn what works and what doesn't, which is critical when it comes to VR. In this talk I'll show how visual programming has empowered our artists to build content for VR without the need of programmers and also share what lessons we've learned with our VR development experiences.

    published: 14 Sep 2015
  • Vision VR/AR Summit 2017 Keynote

    The Vision VR/AR Summit is an event for artists, engineers, programmers, designers, musicians, directors, producers, hardware manufacturers and researchers. The content and networking are focused on furthering the knowledge base of anyone developing virtual and/or augmented reality content in Unity.

    published: 01 May 2017
  • VR Development for Programmers, Session 3 of 11

    The third in an 11 part series on VR development in Unity3D

    published: 14 Jul 2017
  • The Future of Design

    SpaceX is exploring methods for engineers to accelerate their workflow by designing more directly in 3D. We are integrating breakthroughs in sensor and visualization technologies to view and modify designs more naturally and efficiently than we could using purely 2D tools. We are just beginning, but eventually hope to build the fastest route between the idea of a rocket and the reality of the factory floor. Special thanks to Leap Motion, Siemens and Oculus VR, as well as NVIDIA, Projection Design, Provision, and to everyone enabling and challenging the world to interact with technology in exciting new ways.

    published: 05 Sep 2013
  • RiftSketch: Live coding in VR with the Oculus Rift, Firefox WebVR, JavaScript and Three.js

    I built a live-coding web app for the Oculus Rift where you code in JavaScript using Three.js and watch the world change around you in real-time. It's quite a niche application since you need to have an Oculus Rift, be a JavaScript programmer *and* be sufficiently familiar with Three.js but, if you fit that criteria, it's a surprisingly engaging experience! If happen to have a Rift and you want to try it out yourself, download the Windows or OS X or dev build of Firefox that includes the WebVR APIs from http://blog.bitops.com/blog/2014/08/20/updated-firefox-vr-builds/ and visit http://brianpeiris.github.io/RiftSketch with your Rift hooked up. The code's messy but it's up on GitHub: https://github.com/brianpeiris/RiftSketch Edit: Since people keep asking, the music is actually just one ...

    published: 04 Oct 2014
  • Data and Insights in the VR Market

    In this 2016 GDC session, EEDAR's Patrick Walker shares some useful data on the virtual reality marketplace that may be helpful to developers working in all ends of the VR sector, from gaming and beyond. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ

    published: 26 Feb 2017
  • FULL Unity Vision VR/AR Keynote 2017

    FULL Keynote VISION VR/AR 2017 from Unity! This time cross-platform game engine Unity is most powerful and complex software pack for game developers! There are some results of Unity collaboration with Google, Xiaomi, Facebook, Microsoft and even Audi! This is the full version of Unity's Vision AR/VR Summit 2017 Keynote! This summit is an event for artists, engineers, programmers, designers, directors, producers, hardware manufacturers and researchers. The content and networking are focused on furthering the knowledge base of anyone developing virtual and/or augmented reality content in Unity. LIKE and SUBSCRIBE!!! source: unity3d.com

    published: 01 May 2017
  • The Future of VR and Games

    Leading-edge directions in VR including digital humans, social interaction, user-created content, photorealistic graphics, and breaking down the barriers between genres - and how these trends are contributing towards a new medium resembling the Metaverse from science fiction. Presented by Tim Sweeney from Epic Games

    published: 04 Nov 2016
  • Lessons Learned from VR Prototyping

    In this rapid-fire 2016 VRDC talk, Rob Jagnow of Google gives a quick review of some of Google's top lessons and cover the freshest ideas to emerge from their rapid prototyping team. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ

    published: 06 Feb 2017
  • Interaction Design in VR: Valve's Lessons

    In this vital talk from GDC Europe 2015, taken from the company's experience developing the Vive VR headset with HTC, Valve's Yasser Malaika focuses on the idiosyncrasies of motion control within VR, in particular the areas where traditional rules of interaction significantly change or no longer apply. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Checkout our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConfe...

    published: 09 Oct 2015
  • Integrating 2D UI with VR Environments

    In this 2016 VRDC session, High Fidelity's Bradley Davis explains the best practices for creating 2D user-interfaces for VR games and experiences. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ

    published: 23 Jan 2017
  • Google Works With Mozilla to Create WebVR

    In the latest news about Google, the newest version of the Chrome browser includes a technology called WebVR, which lets programmers create websites that present the computer-generated 3D worlds of virtual reality. WebVR hopes to expand what you can do with a VR device, such as Google Daydream View or Facebook Oculus Rift VR headset. WebVR makes it easier for developers to create a single VR experience that'll work across many VR headsets instead of having to create a separate version for each device. Google developed WebVR along with Firefox maker Mozilla, which means a full version will later be released on the Firefox browser as well. https://www.cnet.com/news/chrome-vr-webvr-browser-web-virtual-reality-google/#ftag=CAD590a51e http://www.wochit.com This video was produced by YT Wochit ...

    published: 09 Feb 2017
  • Introducing Hypercard for Virtual Reality VR

    Meet Harold Dumur founder of http://ovagc.com which is making a development environment for Virtual Reality. Not for programmers but people who want to build virtual worlds quickly. Introducing Hypercard for Virtual Reality VR #VR, #VirtualReality #RobertScoble #Technology #Google #Facebook #Microsoft

    published: 23 Aug 2016
  • Inside YouTube's Mixed Reality VR Lab

    At YouTube Space New York, there's the Mixed Reality lab: a virtual reality setup using an HTC Vive, a third controller, and some fancy compositing equipment. It's brilliant, and I got to visit and look behind the scenes. Thanks to the YouTube Space team - you can find out more about them here: https://www.youtube.com/yt/space/en-GB/new-york.html The games are: The Lab by Steam: http://store.steampowered.com/app/450390/ Space Pirate Trainer: http://store.steampowered.com/app/418650/ Tilt Brush: http://store.steampowered.com/app/327140/ Edited by Michelle Martin (@mrsmmartin) I'm at http://tomscott.com on Twitter at http://twitter.com/tomscott on Facebook at http://facebook.com/tomscott and on Snapchat and Instagram as tomscottgo

    published: 16 Feb 2017
Virtual Reality (VR): Too Early To Specialize?

Virtual Reality (VR): Too Early To Specialize?

  • Order:
  • Duration: 9:59
  • Updated: 07 Dec 2016
  • views: 4309
videos
LIMITED TIME - Get The Complete Software Developer's Career Guide for just $0.99 https://simpleprogrammer.com/careerguide-yt SUBSCRIBE TO THIS CHANNEL: vid.io/xokz CHECK OUT HIRED.COM: http://simpleprogrammer.com/hiredsp Specialization & Niching Down For Programmers: https://www.youtube.com/playlist?list=PLjwWT1Xy3c4W5SK-MGjp_KSFZF2pEMCt8 Virtual Reality: Too Early To Specialize? So, a lot of you have probably heard of virtual reality (or VR) over the last few months, right? VR is definitely getting more attention and exposure on the media and more attention is being drawn into this amazing area of expertise. So, for those who don't know, Virtual Reality (VR) consists of "Virtual reality (VR) typically refers to computer technologies that use software to generate realistic images, sounds and other sensations that replicate a real environment (or create an imaginary setting), and simulate a user's physical presence in this environment, by enabling the user to interact with this space and any objects depicted therein using specialized display screens or projectors and other devices. VR has been defined as "...a realistic and immersive simulation of a three-dimensional environment, created using interactive software and hardware, and experienced or controlled by movement of the body" or as an "immersive, interactive experience generated by a computer". A person using virtual reality equipment is typically able to "look around" the artificial world, move about in it and interact with features or items that are depicted on a screen or in goggles. Virtual realities artificially create sensory experiences, which can include sight, touch, hearing, and, less commonly, smell. Most 2016-era virtual realities are displayed either on a computer monitor, a projector screen, or with a virtual reality headset (also called head-mounted display or HMD). HMDs typically take the form of head-mounted goggles with a screen in front of the eyes. Some simulations include additional sensory information and provide sounds through speakers or headphones. Virtual Reality actually brings the user into the digital world by cutting off outside stimuli. In this way user is solely focusing on the digital content." (Source: https://en.wikipedia.org/wiki/Virtual_reality) So, all this attention may raise a lot of different questions to programmers that want to specialize in VR. Is it too early? How it the market right now? Is it a shot in the dark? Watch this video and find out! If you have a question, email me at john@simpleprogrammer.com If you liked this video, share, like and, of course, subscribe! Subscribe To My YouTube Channel: http://bit.ly/1zPTNLT Visit Simple Programmer Website: http://simpleprogrammer.com/ Connect with me on social media: Facebook: https://www.facebook.com/SimpleProgrammer Twitter: https://twitter.com/jsonmez Other Links: Sign up for the Simple Programmer Newsletter: http://simpleprogrammer.com/email Simple Programmer blog: http://simpleprogrammer.com/blog Learn how to learn anything quickly: http://10stepstolearn.com Boost your career now: http://devcareerboost.com Other Related Topics: software development, programming, coding
https://wn.com/Virtual_Reality_(Vr)_Too_Early_To_Specialize
Unite 2016 - 3D Game Programmers Meet Real-World Architects for VR/AR

Unite 2016 - 3D Game Programmers Meet Real-World Architects for VR/AR

  • Order:
  • Duration: 30:59
  • Updated: 01 Dec 2016
  • views: 5611
videos
Learn all the ways Unity is being used for architecture and construction, including Virtual Reality development. Sanjay Mistry - VIMtrek
https://wn.com/Unite_2016_3D_Game_Programmers_Meet_Real_World_Architects_For_Vr_Ar
Leveraging Visual Programming to Build Compelling VR | Ray Davis

Leveraging Visual Programming to Build Compelling VR | Ray Davis

  • Order:
  • Duration: 22:56
  • Updated: 14 Sep 2015
  • views: 318
videos
Download Slides: https://www.dropbox.com/s/mevimya1lcqlk7f/Ray%20Davis_CCUSA_2015.pptx?dl=0 Delivered at Casual Connect USA 2015 Building content for VR presents a new set of challenges for developers, and it's critical that content creation pipelines evolve to meet the demands of new platforms. With Unreal Engine 4 we've heavily invested in visual programming via our Blueprints feature to allow for rapid iterations so that developers are able to quickly learn what works and what doesn't, which is critical when it comes to VR. In this talk I'll show how visual programming has empowered our artists to build content for VR without the need of programmers and also share what lessons we've learned with our VR development experiences.
https://wn.com/Leveraging_Visual_Programming_To_Build_Compelling_Vr_|_Ray_Davis
Vision VR/AR Summit 2017 Keynote

Vision VR/AR Summit 2017 Keynote

  • Order:
  • Duration: 2:32:12
  • Updated: 01 May 2017
  • views: 60240
videos
The Vision VR/AR Summit is an event for artists, engineers, programmers, designers, musicians, directors, producers, hardware manufacturers and researchers. The content and networking are focused on furthering the knowledge base of anyone developing virtual and/or augmented reality content in Unity.
https://wn.com/Vision_Vr_Ar_Summit_2017_Keynote
VR Development for Programmers, Session 3 of 11

VR Development for Programmers, Session 3 of 11

  • Order:
  • Duration: 1:24:28
  • Updated: 14 Jul 2017
  • views: 1
videos
The third in an 11 part series on VR development in Unity3D
https://wn.com/Vr_Development_For_Programmers,_Session_3_Of_11
The Future of Design

The Future of Design

  • Order:
  • Duration: 3:49
  • Updated: 05 Sep 2013
  • views: 2453775
videos
SpaceX is exploring methods for engineers to accelerate their workflow by designing more directly in 3D. We are integrating breakthroughs in sensor and visualization technologies to view and modify designs more naturally and efficiently than we could using purely 2D tools. We are just beginning, but eventually hope to build the fastest route between the idea of a rocket and the reality of the factory floor. Special thanks to Leap Motion, Siemens and Oculus VR, as well as NVIDIA, Projection Design, Provision, and to everyone enabling and challenging the world to interact with technology in exciting new ways.
https://wn.com/The_Future_Of_Design
RiftSketch: Live coding in VR with the Oculus Rift, Firefox WebVR, JavaScript and Three.js

RiftSketch: Live coding in VR with the Oculus Rift, Firefox WebVR, JavaScript and Three.js

  • Order:
  • Duration: 10:36
  • Updated: 04 Oct 2014
  • views: 250374
videos
I built a live-coding web app for the Oculus Rift where you code in JavaScript using Three.js and watch the world change around you in real-time. It's quite a niche application since you need to have an Oculus Rift, be a JavaScript programmer *and* be sufficiently familiar with Three.js but, if you fit that criteria, it's a surprisingly engaging experience! If happen to have a Rift and you want to try it out yourself, download the Windows or OS X or dev build of Firefox that includes the WebVR APIs from http://blog.bitops.com/blog/2014/08/20/updated-firefox-vr-builds/ and visit http://brianpeiris.github.io/RiftSketch with your Rift hooked up. The code's messy but it's up on GitHub: https://github.com/brianpeiris/RiftSketch Edit: Since people keep asking, the music is actually just one of the royalty-free tracks from YouTube's audio library called "Grass" by "Silent Partner": https://www.youtube.com/audiolibrary_download?vid=2545f834238bcd11
https://wn.com/Riftsketch_Live_Coding_In_Vr_With_The_Oculus_Rift,_Firefox_Webvr,_Javascript_And_Three.Js
Data and Insights in the VR Market

Data and Insights in the VR Market

  • Order:
  • Duration: 29:52
  • Updated: 26 Feb 2017
  • views: 6447
videos
In this 2016 GDC session, EEDAR's Patrick Walker shares some useful data on the virtual reality marketplace that may be helpful to developers working in all ends of the VR sector, from gaming and beyond. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
https://wn.com/Data_And_Insights_In_The_Vr_Market
FULL Unity Vision VR/AR Keynote 2017

FULL Unity Vision VR/AR Keynote 2017

  • Order:
  • Duration: 2:14:05
  • Updated: 01 May 2017
  • views: 1278
videos
FULL Keynote VISION VR/AR 2017 from Unity! This time cross-platform game engine Unity is most powerful and complex software pack for game developers! There are some results of Unity collaboration with Google, Xiaomi, Facebook, Microsoft and even Audi! This is the full version of Unity's Vision AR/VR Summit 2017 Keynote! This summit is an event for artists, engineers, programmers, designers, directors, producers, hardware manufacturers and researchers. The content and networking are focused on furthering the knowledge base of anyone developing virtual and/or augmented reality content in Unity. LIKE and SUBSCRIBE!!! source: unity3d.com
https://wn.com/Full_Unity_Vision_Vr_Ar_Keynote_2017
The Future of VR and Games

The Future of VR and Games

  • Order:
  • Duration: 42:27
  • Updated: 04 Nov 2016
  • views: 25803
videos
Leading-edge directions in VR including digital humans, social interaction, user-created content, photorealistic graphics, and breaking down the barriers between genres - and how these trends are contributing towards a new medium resembling the Metaverse from science fiction. Presented by Tim Sweeney from Epic Games
https://wn.com/The_Future_Of_Vr_And_Games
Lessons Learned from VR Prototyping

Lessons Learned from VR Prototyping

  • Order:
  • Duration: 32:41
  • Updated: 06 Feb 2017
  • views: 5049
videos
In this rapid-fire 2016 VRDC talk, Rob Jagnow of Google gives a quick review of some of Google's top lessons and cover the freshest ideas to emerge from their rapid prototyping team. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
https://wn.com/Lessons_Learned_From_Vr_Prototyping
Interaction Design in VR: Valve's Lessons

Interaction Design in VR: Valve's Lessons

  • Order:
  • Duration: 50:46
  • Updated: 09 Oct 2015
  • views: 8194
videos
In this vital talk from GDC Europe 2015, taken from the company's experience developing the Vive VR headset with HTC, Valve's Yasser Malaika focuses on the idiosyncrasies of motion control within VR, in particular the areas where traditional rules of interaction significantly change or no longer apply. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Checkout our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference http://www.gdconf.com/
https://wn.com/Interaction_Design_In_Vr_Valve's_Lessons
Integrating 2D UI with VR Environments

Integrating 2D UI with VR Environments

  • Order:
  • Duration: 34:36
  • Updated: 23 Jan 2017
  • views: 5049
videos
In this 2016 VRDC session, High Fidelity's Bradley Davis explains the best practices for creating 2D user-interfaces for VR games and experiences. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
https://wn.com/Integrating_2D_Ui_With_Vr_Environments
Google Works With Mozilla to Create WebVR

Google Works With Mozilla to Create WebVR

  • Order:
  • Duration: 0:49
  • Updated: 09 Feb 2017
  • views: 945
videos
In the latest news about Google, the newest version of the Chrome browser includes a technology called WebVR, which lets programmers create websites that present the computer-generated 3D worlds of virtual reality. WebVR hopes to expand what you can do with a VR device, such as Google Daydream View or Facebook Oculus Rift VR headset. WebVR makes it easier for developers to create a single VR experience that'll work across many VR headsets instead of having to create a separate version for each device. Google developed WebVR along with Firefox maker Mozilla, which means a full version will later be released on the Firefox browser as well. https://www.cnet.com/news/chrome-vr-webvr-browser-web-virtual-reality-google/#ftag=CAD590a51e http://www.wochit.com This video was produced by YT Wochit Tech using http://wochit.com
https://wn.com/Google_Works_With_Mozilla_To_Create_Webvr
Introducing Hypercard for Virtual Reality VR

Introducing Hypercard for Virtual Reality VR

  • Order:
  • Duration: 19:31
  • Updated: 23 Aug 2016
  • views: 39
videos
Meet Harold Dumur founder of http://ovagc.com which is making a development environment for Virtual Reality. Not for programmers but people who want to build virtual worlds quickly. Introducing Hypercard for Virtual Reality VR #VR, #VirtualReality #RobertScoble #Technology #Google #Facebook #Microsoft
https://wn.com/Introducing_Hypercard_For_Virtual_Reality_Vr
Inside YouTube's Mixed Reality VR Lab

Inside YouTube's Mixed Reality VR Lab

  • Order:
  • Duration: 4:26
  • Updated: 16 Feb 2017
  • views: 240729
videos
At YouTube Space New York, there's the Mixed Reality lab: a virtual reality setup using an HTC Vive, a third controller, and some fancy compositing equipment. It's brilliant, and I got to visit and look behind the scenes. Thanks to the YouTube Space team - you can find out more about them here: https://www.youtube.com/yt/space/en-GB/new-york.html The games are: The Lab by Steam: http://store.steampowered.com/app/450390/ Space Pirate Trainer: http://store.steampowered.com/app/418650/ Tilt Brush: http://store.steampowered.com/app/327140/ Edited by Michelle Martin (@mrsmmartin) I'm at http://tomscott.com on Twitter at http://twitter.com/tomscott on Facebook at http://facebook.com/tomscott and on Snapchat and Instagram as tomscottgo
https://wn.com/Inside_Youtube's_Mixed_Reality_Vr_Lab
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